Super Smash Flash 2

Super Smash Flash 2 Unblocked — McLeodGaming's 2009 browser demo of the Smash Flash sequel

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This is Super Smash Flash 2 unblocked: McLeodGaming's SSF2 Demo v0.4b runs above on Ruffle, served from supersmashflash2.org itself, so it opens in an ordinary browser tab on a school Chromebook or laptop. Free, no download, no account, and up to four fighters per match.

Super Smash Flash 2: the sequel in its first browser form

Super Smash Flash 2 is the sequel McLeodGaming started after the first Super Smash Flash took off in 2006. Where the first game copied Melee, SSF2 was built new: redrawn sprites, a new engine by Cleod9 and a menu that plays tracks from Super Smash Bros. Brawl. It grew for years through public demos before it became the downloadable game it is today. The version above is Demo v0.4b, released on March 12, 2009, one of the early browser demos.

Smash rules apply. There is no health bar: each hit adds to a damage percentage, and the higher it gets, the further the next hit throws you. Leave the screen and you lose a stock. By default a match is a two-minute timed brawl, and the Options screen switches it to three stocks. Items drop in at Very High frequency unless you turn them down. In our test match on Final Destination a Smash Ball appeared within ten seconds.

Six fighters are playable in this demo: Mario, Kirby, Ichigo from Bleach, Lloyd from Tales of Symphonia, Sonic and Link. Twelve more squares on the select screen are question marks, placeholders for characters that came in later versions. There are six stages: Test Stage 1, Test Stage 2, Hyrule Temple, The Battlefield, Final Destination and Whispy Woods.

Controls & mechanics

ActionControlPurpose
Move (Player 1)W A S DW is both Up and Jump. The game allows one key for both
Standard attackPCombine with a direction for different attacks
Special attackOEach fighter's special is different
ShieldIBlocks hits while held; grab has no default key
Taunt / Pause1 / Backspace
Player 2Arrow keys, Numpad 3 attack, Numpad 2 special, Numpad 1 shieldNumpad 4 taunts, Numpad 0 pauses
MenusMouseDrag the p1–p4 tokens onto fighters; Customize Controls remaps any key

How to win more SSF2 demo matches

  1. Remap before you fight: Customize Controls on the title screen lets you change every key for all four players. On a laptop without a number pad, give player 2 letter keys first.
  2. Knock out, do not grind: Percentage never ends a stock by itself. Build damage with quick standard attacks, then use a strong attack near the edge.
  3. Shield on reaction: Hold I when a CPU dashes in, then punish once its attack ends.
  4. Chase the Smash Ball: Items are on Very High by default. A Smash Ball floats around the stage; the fighter who breaks it gets a big advantage.
  5. Pick a flat stage to learn: Final Destination and Test Stage 1 have no platforms or hazards, so you can learn one fighter's moves there first.
  6. Raise the CPU slowly: Each CPU card has a LEVEL slider starting at 1. Beat level 1 with every fighter before sliding it up.

Key features

  • The real SSF2 demo: Super Smash Flash 2 Demo v0.4b by McLeodGaming, the 2009 Flash file, served from this domain on Ruffle with its audio pack.
  • Up to four fighters: Four player cards, each human or CPU, in Free for All or Team Battle.
  • Six fighters: Mario, Kirby, Link and Sonic, plus Ichigo from Bleach and Lloyd from Tales of Symphonia.
  • Six stages: Hyrule Temple, The Battlefield, Final Destination, Whispy Woods and two flat test stages.
  • Match rules you set: Timed or stock, damage ratio, item frequency, starting damage and separate music, voice and effects volume.
  • Every key remappable: Customize Controls covers up, down, left, right, jump, both attacks, grab, shield, taunt and pause for four players.

Game info

  • Title: Super Smash Flash 2
  • Developer: McLeodGaming
  • Category: Smash & Fighters
  • Platform: Web browser (HTML5)
  • Developer: McLeodGaming (Cleod9) · Super Smash Flash 2 Demo v0.4b (March 2009) · original Flash file on Ruffle, served from supersmashflash2.org

Pro tip: Click inside the game once before GO! so the keys reach it. If player 2 has no number pad, open Customize Controls, choose Player 2 and press Edit next to each action to give it a letter key.

Frequently asked questions

Is Super Smash Flash 2 unblocked at school?

Yes. The SSF2 demo runs in a normal browser tab from supersmashflash2.org with nothing to install, so it plays on most school Chromebooks. If a network filter blocks the site, only that network's administrator can change it.

Is this the real Super Smash Flash 2?

Yes, in an early form: it is McLeodGaming's Super Smash Flash 2 Demo v0.4b from March 2009, the browser demo, running from the original Flash file. Newer SSF2 versions are a download from McLeodGaming and have many more fighters.

How do you play Super Smash Flash 2?

Press Play, drag the p1 token onto a fighter, drag p2 onto another for a CPU opponent, press GO! and pick a stage. Player 1 moves with W A S D (W jumps), attacks with P, uses specials with O and shields with I.

Can two people play SSF2 on one computer?

Yes. Player 2 uses the arrow keys with Numpad 3 to attack, Numpad 2 for specials and Numpad 1 to shield. Up to four fighters fit in one match, with any empty seats set to CPU.

Which characters are in the SSF2 demo?

Six: Mario, Kirby, Ichigo, Lloyd, Sonic and Link. The twelve question-mark squares on the select screen are placeholders for characters added in later versions, and Random picks one of the six.

Is this Super Smash Flash 1?

No. The first Super Smash Flash (2006) is a different game with its own roster and engine. It is on supersmashflash.org and on our games shelf.

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